How to Talk so Kids Will Listen...And Listen So Kids Will Talk by Adele Faber and Elaine Mazlish is a book about tools to communicate and resolve issues with one's children. I find this interesting about every parenting book I read, but there's always some tips that apply to pretty much anyone, not just children. … Continue reading Book Report: How To Talk So Kids Will Listen… And Listen So Kids Will Talk
I want to start this post by stating I have nothing but respect, admiration, and love for the Emacs community. Emacs' extensibility, community packages, and it's choice to effectively be an editor built on a lisp VM is amazing, and anyone choosing Emacs as an editor is investing in something that can grow with your … Continue reading From Emacs to Atom
Over the past few weeks, I've spent some intensive time on Disp, a programming language that looks syntactically like lisp, with the goal of making managing large codebases easier. There's a lot of ideas that went into it's design, so I wanted to lay them out in a series here. I'm looking for feedback, so … Continue reading The Why of Disp Pt. 1: The Syntax
The Undoing Project: A Friendship That Changed Our Minds is written by Michael Lewis, the same author of other books such as Moneyball. This book is a sort of spiritual successor to Moneyball, focusing on the psychologists Daniel Kahneman and Amos Tversky and their work in the area of human decision making. Although a significant part of … Continue reading Book Report: The Undoing Project
The Macbook Pro has been a staple of my time as a software developer: it was my desktop replacement and I used it at work and at home. I've used Macbook Pros constantly since 2008. Last year I went on the hunt for a replacement, and landed on the HP Spectre x360. Here's my setup, … Continue reading My New Dev Laptop: The HP Spectre X360
Hi, If you happen to arrive here, please know that I now use my github page as my main blog: http://toumorokoshi.github.com/ Find more recent articles there 🙂 Thanks!
XACT is a audio application used to manage audio for games using the XNA framework. Here are some resources to help you get started.Installing XNA 4.0you may need Visual Studio 2010 express to use it:Visual Studio 2010 install linksMake sure to install the C# express version.After that, try following this tutorial to build XACT projects.